Today the game prototype was pitched to a panel of industry professionals (by Tom and Dave), in order to get their input and feedback on the viability and scope of the project. The feedback received was sound advice and constructive criticism, with the panel approving of the game's art style. However, there was concern with taking the game down the "puzzle-heavy" path, as some members of the panel did not believe a well-polished puzzle platformer could be achieved within the time-frame allocated to us. Hence, some quick decisions would need to be made, in order for the team to keep up the pace of development for the game. To listen to the audio of the pitch, download the file below:
freefall_prototypepitch.m4a
File Size: 13310 kb
File Type: m4a
Download File

 


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