About Us...
FreeFall Games is an independent game studio made up of ten 2nd year AIE Sydney students. The team consists of:
In addition to the members of FreeFall Games, the following people were also involved in the development of Natz'n'Boltz:
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tom mulray
Tom is Lead Programmer and Project Manager/Game Designer on Natz'n'Boltz. He is about to finish his studies in Game Development and software engineering at the Academy of Interactive Entertainment.
He aspires to creatively direct games in his own indie games company, but spends his spare time working on software contracts.
He aspires to creatively direct games in his own indie games company, but spends his spare time working on software contracts.
dave sparrow
David is the Art Lead and Lead TD on Natz'n'Boltz. He is about to finish up his course in 3D animation and game development at the Academy of Interactive Entertainment in Sydney.
He enjoys all things games and VFX related and he aspires to be working in either games or VFX as a rigger, David spends his spare time researching new techniques and learning new things.
He enjoys all things games and VFX related and he aspires to be working in either games or VFX as a rigger, David spends his spare time researching new techniques and learning new things.
rhett "Andra" mason
Rhett is the Character Artist for Natz'n'Boltz. He is currently studying Game Art/Animation at AIE (Sydney) with the rest of these crazy cats. Rhett is actively working towards improving his skills in creating characters, and hopes to get a job in the industry in the near future.
Peter Chui
Peter is currently undertaking Game Programming at AIE. With a decade of corporate experience in IT & web development, he is very passionate in pursuing a career in the 3D graphics simulation & games development industry.
Being both a casual & hardcore gamer in the past, his dream is to create games that will enhance & revolutionise people's lives.
Being both a casual & hardcore gamer in the past, his dream is to create games that will enhance & revolutionise people's lives.
kate lyons
Kate is the Environment Artist on Natz'n'Boltz. Her work includes modelling, texturing and level design. She is currently completing the Adv Diploma in Game Art/Animation at the Academy of Interactive Entertainment in Sydney.
-- "Thankfully I've done a lot of traditional artwork in the past and received multiple scholarships for it. Due to this I was the perfect person to be the team's lead texture artist as I have a vast understanding of colour and a long history of using Photoshop." --
- Kate Lyons
-- "Thankfully I've done a lot of traditional artwork in the past and received multiple scholarships for it. Due to this I was the perfect person to be the team's lead texture artist as I have a vast understanding of colour and a long history of using Photoshop." --
- Kate Lyons
Connor gibson
Connor is currently a student doing an Advanced Diploma in Programming at the Academy of Interactive Entertainment. He enjoys playing/developing all types of games ranging from family mobile games all the way up to hardcore strategy games. Connor will also use his programming skills to program just about anything, so long as it holds he interests, that is!
Matt taylor
Matt is currently studying the Game Art course at AIE and hopes to get into environment art in both modeling and concept art. He's looking to improve his skills and knowledge in more area's in the industry and am interested in learning about level design.
Joe Stephens
Joe has been involved with programming on Natz'n'Boltz. He has also delved into particle effects for the game as well, which has been a lot of fun. Joe is currently studying Game Programming, at the Academy of Interactive Entertainment in Sydney. He hopes to break into the games or film industries as an animator/game artist.
Danny Pham
Danny is lead concept artist for Natz'n'Boltz. He also filled the role of game art generalist on the team, contributing to modelling, texturing, particle effects, and animation. Danny is currently finishing his studies in 3D Animation and Game Art, at the Academy of Interactive Entertainment (Sydney).
Noel Lopes
Noel is the main character animator on Natz'n'Boltz. He has also delved into particle effects for the game, which has been a lot of fun. Noel is currently in his final year studying Game Art/3D Animation, at the Academy of Interactive Entertainment in Sydney. He hopes to break into the games or film industries as an animator/game artist.
Justin "Jet" Zorbas
Justin kindly donated his time to create the sound track and sound effects for Natz'n'Boltz. He is currently studying Audio Engineering and Sound Production, at the JMC Academy in Sydney.